Module Subsystems

Research Module

Speed: N/A
Attack: N/A
Hit Points: N/A
Cost: 1500
Type: Module (Takes 1 Module Slot)
Prerequisites: None
Description: Science Division. Unlocks research and new ships.

Advanced Research Module

Speed: N/A 
Attack: N/A 
Hit Points: N/A 
Cost: 2250 
Type: Module (Takes 1 Module Slot) 
Prerequisites: Research Module 
Description: Engineering Division. Unlocks advanced technologies and new ships.

Hyperspace Module

Speed: N/A 
Attack: N/A 
Hit Points: N/A 
Cost: 1000 
Type: Module (Takes 1 Module Slot) 
Prerequisites: Research Module 
Description: Hyperspace Drives and Wake Generators. Allows nearby Frigates and Capital Ships to hyperspace.

Gravity Well Generator

Speed: N/A 
Attack: N/A 
Hit Points: N/A 
Cost: 1500 
Type: Module (Takes 1 Module Slot) 
Prerequisites: Research Module 
Description: Hyperspace Inhibitor. Prevents enemy ships from entering or exiting hyperspace within a limited radius around the ship.

Cloak Generator

Speed: N/A 
Attack: N/A 
Hit Points: N/A 
Cost: 750 
Type: Module (Takes 1 Module Slot) 
Prerequisites: Research Module 
Description: Sensor Disruption. Cloaks nearby ships from enemy sensors when activated. Small energy cost when initiated and minimum amount of energy (10% of total) required to activate.

Fire Control Tower

Speed: N/A 
Attack: N/A 
Hit Points: N/A 
Cost: 1500 
Type: Module (Takes 1 Module Slot) 
Prerequisites: Advanced Research Module 
Description: Coordinates all ship defenses. Improves the combat effectiveness of nearby friendly ships.

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